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Following the Little Dotted Line | Game Makers Toolkit

2017-09-24 4 Dailymotion

Getting around non-linear games and open worlds is easy: just follow the little dotted line. But is that always the best way to encourage exploration and investigation? Lets look at some games and ideas - old and new - that offer more involving ways to navigate a landscape.\r<br>\r<br>Follow me on Twitter - \r<br>Follow Game Makers Toolkit on Tumblr - \r<br>\r<br>Support Game Makers Toolkit on Patreon - \r<br>\r<br>Recommended reading / viewing:\r<br>\r<br>Thief vs. AAA Gaming by Dom Giuca\r<br>\r<br>\r<br>Games shown in this(in order of appearance):\r<br>\r<br>Fallout 4 (Bethesda Game Studios, new)\r<br>The Witcher 3: Wild Hunt (CD Projekt, new)\r<br>Deus Ex (Ion Storm, 2000)\r<br>Batman: Arkham Knight (Rocksteady Studios, new)\r<br>Dishonored (Arkane Studios, new)\r<br>Thief: The Dark Project (Looking Glass Studios, 1998)\r<br>The Elder Scrolls İ: Morrowind (Bethesda Game Studios, 2002)\r<br>Fable II (Lionhead Studios, 2008)\r<br>Miasmata (IonFx, new)\r<br>The Last of Us (Naughty Dog, new)\r<br>Middle-earth: Shadow of Mordor (Monolith Productions, new)\r<br>Red Dead Redemption (Rockstar San Diego, new)\r<br>The Elder Scrolls V: Skyrim (Bethesda Game Studios, new)\r<br>Assassins Creed IV: Black Flag (Ubisoft Montreal, new)\r<br>Yakuza 3 (Sega, new)\r<br>The Legend of Zelda: Skyward Sword (Nintendo, new)\r<br>Fallout 3 (Bethesda Game Studios, 2008)\r<br>\r<br>Music used in this :\r<br>\r<br>00:00 - Fallout 4 Main Theme (Fallout 4)\r<br>00:54 - Rebuild, Renew (Fallout 4)\r<br>02:48 - Wandering - The Foothills, Pt. 1 (Fallout 4)\r<br>04:42 - Wandering - The Coast, Pt. 1 (Fallout 4)\r<br>05:55 - Of the People, For the People (Fallout 4)\r<br>07:33 - Fallout 4 Main Theme (Fallout 4)\r<br>\r<br>Fallout 4 OST © Bethesda Softworks\r<br>\r<br>Other credits:\r<br>\r<br>Lets Play Fable 2 - Part 3 - Dirty Leonard - ParkyGames\r<br>

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